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Sarah Worsham / Apr 27, 2009

Thoughts from KalamazooX Conference #kalx

kalxI attended KalamazooX over the weekend, which was a great combination of design, business, and technical presentations.  As someone who has transitioned from a programmer into marketing & strategy consulting, it was nice to see content that wasn’t just staring at code.  I believe some of the slides are up online, but here are some thoughts, not from every presentation, but from some of my favorites:

Dave Giard – Effective Customer Communication

  • Communications is a two-way street – both sides are responsible.
  • It’s important to get/give feedback early and often.
  • You need to add value for the customer – what does the customer feel adds value? – need to know this up front.
  • Weekly status of what you did, what you plan to do next week, any issues/problems.
  • A daily standup (including the client) is better.
  • The most important part of verbal communications (any communications) is listening.

James Bender – Organizational Dynamics

  • Plug into the company’s information highway (water cooler, wiki, blog, intranet, etc.).
  • Be someone in the know.
  • Evangelize yourself and your ideas (and also your team!).
  • Build coalitions.
  • Learn the right way to gripe.

Josh Holmes – The Art of Simplicity

  • The definition of simplicity from Websters includes: lack of sophisitcation, good sense or intelligence – which is how technologists often think.
  • Systems need to be designed so the user knows immediately what to do and starts doing it.
  • A simple design does not mean that the problem solved was simple.
  • Users may not see a request as complex – they just know it will make their experience better.
  • Agile is a buzzword, but it’s what techs need to be in order to solve problems.
  • The right solution is not the one other technologists understand – its the one the user does.
  • Enterprise automatically adds ten times the complexity.
  • Consumer space has solved bigger issues in simpler ways.
  • We usually don’t understand who are users are – the top 3 things they do.
  • Use the right tool for the job.
  • Solving someone’s problem adds value.

Brian Prince – 5 Easy Ways to Be More Agile

  • Be Subversive – start doing things without permission, without changing what you’re doing, help people see value.
  • Stand up Meetings – what was done yesterday, doing today, roadblocks.  Don’t solve problems – have speaking token.
  • Keep – Stop – Start Meetings – Introspectives at end of each iteration.  What should we keep doing, what needs to stop, what do we need to start doing – assign people to solve by next iteration.
  • Must – Should – Could – Won’t Priorities (from user’s view).  Keep quality and priority in the picture.  Use quality in equation always.
  • Keep users and client as close as possible (not usually the same).  Ask – share – show.  Tell stories.  Use simple planning wall.

Leon Gersing – Change

  • Make little changes until you don’t realize that you’ve changed.
  • Be open to change.
  • Know who you are.
  • Don’t let others define who you are.
  • There are 3 states in life – job, career, enjoying life – which are not always the same.  Know which you’re in.
  • Change where you work (not always the employer, but sometimes the environment, or your state of mind).
  • If nothing ever changed, there would be no butterflies.

Technorati Tags: development, code, kalamazoox, code, coding, programming

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Aaron Worsham / Feb 27, 2009

Scrum, Agile, Extreme – when programmers get ahold of a thesaurus.

agileComputer people just love to name things.   The server guy who names all his machines after Star Wars characters competes with the network guy who names all his routers and switches after Star Trek characters to see who has the more obscure references.  Usually the Desktop guy wins with his collection of Windows PCs named after Transformer characters, but that’s beside the point.  It sounds like it is all in fun, but there is a very important reason we all do it.  Technology is hard for humans to relate to.  It is cold and lacks personality.  Names help give definition to the undefined. They help give things context.

Programmers, being computer people,  really get into the naming of languages and processes.  I’d like to take this post to identify and briefly explain some of the terms you may have heard your programmers using.

Agile development

If San Francisco could be considered not just a place but a lifestyle, Agile development would have a similar vibe in the programming world.  Typically it refers to the 12 guidelines people in software teams follow when working together on software projects, though there are widely different ways to actually put those guidelines into practice.  The ideal behind an Agile development team is that it is small, it meets all the time with each other and with the clients, and it writes code in small chunks that the customer sees working every couple weeks.  Agile was a reaction to the inflexibility of older programming procedures that didn’t allow the customer any flexibility to change their mind late in the delivery cycle.  Since customers are constantly rethinking their needs, Agile was developed to allow the code to change with the requirements.  Below are the 12 principals of the Agile Manifesto.

  1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.
  2. Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage.
  3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
  4. Business people and developers must work together daily throughout the project.
  5. Build projects around motivated individuals.  Give them the environment and support they need, and trust them to get the job done.
  6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
  7. Working software is the primary measure of progress.
  8. Agile processes promote sustainable development.  The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
  9. Continuous attention to technical excellence and good design enhances agility.
  10. Simplicity–the art of maximizing the amount of work not done–is essential.
  11. The best architectures, requirements, and designs emerge from self-organizing teams.
  12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.

Scrum

HR, Sales and Accounting may have meetings, but only programmers can take the basic idea of getting together in the same room and rename it a ‘scrum’.  Borrowed from the term used to describe a huddle in rugby, a scrum is a highly organized, short daily meeting of all people involved in an agile project.  It has the singular goal of keeping people focused on the project, which is really important since a ‘sprint’, or stretch of time allotted to write working code, is usually only two weeks.   Guidelines for scrums can sound harsh, only three questions are asked, everyone should remain standing, only people with a stake in the project should speak, but it was invented in direct contrast to pointless time-wasting mega-meetings that the Dilbert comic made an empire satirizing.

Extreme Programming & Test Driven Development

Who wouldn’t want to work on an something with the word ‘Extreme’ in it, huh?  Extreme Programming (XP) is very similar to Agile, or it might be more accurate to say that it is a good case study of Agile programming before there was such a term.  The real big take home from XP that sets it apart is its absolute devotion to the idea of testing.  Now, as a lil programmer, I thought testing code was for suckers who worked government jobs.  Then I was turned onto the wonders to full stack testing and how it changed my whole outlook on my craft.  Testing is really the only way to write Enterprise ready code.  Some guys saw that if you wrote your tests first, then wrote code that made the tests pass, your applications would have fewer bugs.  They called it Test Driven Development (TDD).   Turns out testing is becoming the rock star of the programming world thanks to web frameworks like Ruby on Rails and Symfony having it baked into the package.

This post just scratched the surface of the terms programmers (and computer people) love to throw around.  If you know of a term that you want a little help with, add it down in the comments and I’ll try to reshape it into something that hopefully makes more sense.  I’ve been known to use puppets with clients before, so anything’s possible

photo attributed to Foxtongue

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Sarah Worsham (Sazbean) is a Webgrrl = Solution Architect + Product Management (Computer Engineer * Geek * Digital Strategist)^MBA. All views are her own.

Business + Technical Product Management

My sweet spot is at the intersection between technology and business. I love to manage and develop products, market them, and deep dive into technical issues when needed. Leveraging strategic and creative thinking to problem solving is when I thrive. I have developed and marketed products for a variety of industries and companies, including manufacturing, eCommerce, retail, software, publishing, media, law, accounting, medical, construction, & marketing.

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